![]() Naurim the dwarf's my favorite - he’s a visual Gimli clone who makes no secret of his greed and his disdain for others. That's also true for the various companions she meets along the way, although they're somewhat more locked into their roles. The talent trees for melee, magic, and ranged skills are simplified here without losing much of their depth, for instance, and assigning ability points gained from winning battles is much more intuitive than before. It helps that Daedaelic makes deciding on such progression easier than before by interpreting the Dark Eye ruleset on which Blackguard is based more liberally. Blackguards 2 doesn't push you toward three token classes like its predecessor instead, you can build her, Skyrim-style, into whatever type of poison-riddled mad conqueror you wish to make. Other than that, though, Cassia's a blank slate. Ably voiced and mad for revenge, Cassia embarks on a fascinating if slightly predictable story. Blackguards 2 uses this period effectively (if a tad too slowly) to elicit sympathies for her growing madness and to explain the basics of leveling and combat. The spotlight here falls on Cassia of Tenos, who's spent years in a dungeon crawling with giant spiders who bite her and fill her mind with literal and figurative poison. The first game felt like D&D, the second game felt like FF Tactics and Tactics Ogre.Blackguards 2 strips the series of a tad of its past freedom by not letting you create your own character, but the story's the better for it. The levels were easier but more fun, they improved the tactical side but at the cost of losing some of the storytelling and simplified stats with less customisation. Overall was dissapointed how short the game was compared to first one while I finished it in 22 hours versus the first one in 23 (Think steams undercounting by around 10 hours or so) the actual content was much much smaller the battles were just bigger and had to fight a few counterattacks. Was a bit annoyed Takate died to be honest, while it was a noble sacrifice he could have pulled the lever after she was across then she could pull the other lever and they would both survive just as I did with the other prisoner at the start of the game. I guess you must have to keep prisoners to get the good Zurbaran ending so you can give him her head. (Several achievements bugged out, did no evil acts, released all prisoners, and Naurim was good as he refused the money and said he wanted to reconcile with his people but didnt get achievements for this). I had let ♥♥♥♥♥ go as promised for helping with the potion, she then appeared fighting for the bad guys in the final battle. In the end, the people loved the Silver Corapia, and they dressed her in silver and built a mausoleum to her memory atop the hills.Įmerwyn I made nearly exact same decisions, though also strengthened the army and the rule of sucession so that the city wouldnt descend into anarchy after I died. Takate had died sacrificing himself to save Cassia's sister, and I was quite sad to not see an option to enact some memorial in his honour, or do something about the arena that would forever carry his name as the legendary gladiator he was.Īlong the game, I also always refused to commit any "optional" bloodshed, including disallowing Faramud from doing any pillage missions, and letting every prisoner go free after interrogation. She freed Zurbaran of slaveship and gave him a coffer of gold to get started in his life of freedom. She also paid the dwarf handsomely for his services, so he could get back a dwarf-worthy fortune. She spent her last few hours entertaining her sister with tales, to finally fall asleep quietly on her throne.Ībout her followers, she gave Naurim what she promised: ♥♥♥♥♥'s head. Anyone could have been her, if they had been pushed to do what she did. The only self-glorifying act that she committed was enacting statues of herself, but even then, those statues would be wearing the mask of the Silver Corapia, as a symbol of freedom. She smelted all the gold in the palace to make coins that she used to compensated the families that lost loved ones to the war with riches. She forbid slaveship and the use of poisons, as well as she lowered the taxes. ![]() Cassia spent much of her last day building orphanages, hospitals and a grand promenade.
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